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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
Giant Squid has a way of making its characters glide. Even if you're playing with the world's chunkiest controller or fattest thumbs, Abzû's underwater diver smooths any clumsy input into beautiful, ...
Thanks, Apple — If you've ever used Apple's Memojis then you've seen how the iPhone is already capable of mapping facial expressions onto cartoon avatars. The iPhone's TruthDepth camera technology is ...
SAN FRANCISCO—At a GDC keynote presentation Wednesday, Epic Games' Tim Sweeney showed off plenty of Unreal Engine-powered games and highlighted how developers would soon be able to build those games ...
It's no secret that Epic Games has enabled a number of gaming studios to create more-realistic visuals with its Unreal game engine. Since its debut in 1998, powering the first-person shooter Unreal, ...
Aryok Pinera, an intrepid 3D artist who goes by the handle Aryoksini, has recreated Mario in Unreal Engine 4... and it's actually not half bad! Before you get too excited, you can't actually download ...
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