To clarify: I don't want to render the whole texture as transparent. I just want "holes" or "windows" in the texture. For example, where the original texture image has a specific orange value, I'd ...
August 6th, 2012 – Los Angeles, SIGGRAPH 2012 – The Khronos™ Group today announced the immediate release of the OpenGL® ES 3.0 specification, bringing significant functionality and portability ...
Meshwork 1.7, the latest version of the 3D modeling application from Codenautics Software introduces “pinned-mode texture mapping,” which allows the user to have complete control over the texture ...
SUNNYVALE, California -- July 28, 2008-- Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the ...