There is a common misconception that branching interactive experiences are primarily about writing challenges. However, in ...
In a new game created by a RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. In the horror game, players are traveling the desolate Arctic ...
Panivox has launched RichCast, a new platform for interactive narrative experiences, into Early Access. Formed earlier this year, Panivox is the new studio from veteran game developers Philip and ...
Visitors to interactive virtual worlds want the ability to significantly affect the outcome of a story, but authoring these digital experiences is extremely complex. A new platform developed by Disney ...
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
On the spread of interactive narratives and why they require so much more emotional investment. It is unarguable that games have always held the ability to tell stories. Sometimes the story is told ...
The latest update to the company’s narrative design solution helps studios streamline, scale, and integrate narrative design with game development for shorter production pipelines. ST. JOHN’S, ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
In a new game created by a RIT student, players must navigate paranoia and loneliness in order to make it off an isolated ship alive. In the horror game, players are traveling the desolate Arctic ...
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